Glitch was a browser-based MMO created by Tiny Speck. This repository contains the artwork and source code for all of the locations in the game.
All files are provided by Tiny Speck under the Creative Commons CC0 1.0 Universal License. This is a broadly permissive "No Rights Reserved" license — you may do what you please with what we've provided. Our intention is to dedicate these works to the public domain and make them freely available to all, without restriction.
All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these files are not structured in a standard, straightforward way, and they may take a bit of your time and work to understand.
Note: the Glitch logo and trademark are not among the things we are making available under this license. Only items in the files explicitly included herein are covered.
There is no obligation to link or credit the works, but if you do, please link to glitchthegame.com, our permanent "retirement" site for the game and these assets. Of course, links/shoutouts to Tiny Speck (tinyspeck.com) and/or Slack (slack.com) are appreciated.
- The source and artwork for all of the bits and pieces used to build streets
(the
source
directory). - All of those bits and pieces bundled up into the SWF files used by the game
client (the
glitch-location-swfs
directory). - XML representations of the construction of every street in Ur (the
locations-xml.zip
file).
- The LocoDeco tool used to build streets
- Pictures of streets
If you figure something out that you think others could learn from, write up a quick how-to document and submit it to us as a pull request. Share your knowledge!