heigong's starred repositories

Fantasy

C # Game Framework, but not limited to games. Can be used for non game business development

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brdf

BRDF Explorer

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TaTa

Shaders,Demos,and so on

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stable-diffusion-webui

Stable Diffusion web UI

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stable-diffusion

A latent text-to-image diffusion model

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UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

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ChatGPT

🔮 ChatGPT Desktop Application (Mac, Windows and Linux)

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CS-Notes

:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计

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mesh-cutter

Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0

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timeline

timeline of unity2019

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UI_RenderPipelineInLinearSpace

Unity UI Render Pipeline in Linear Color Space

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Moonflow-Lensflare-System

■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas

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unity-blur-effect

Example how to use 2 cameras at one time to blur effect in Unity

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URP_Practise

URP个人练习项目

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UnityURP-BillboardLensFlareShader

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

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Super-Blur

Screen and UI gaussian blur for Unity

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urp_kawase_blur

URP renderfeature test project

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CustomURP

customed unity universal renderer pipeline

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Guide

数据驱动的新手引导系统

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LuaPerfect

A pure C++ Lua IDE project, aimed to be the fastest and lightest Lua IDE in the world.

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UnityVolumeCloud

Unity PostProcess extend VolumeCloud

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behavior3editor

An awesome online visual editor for Behavior3 (Behavior Trees Visual Editor)

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Unity-File-Debug

Enhanced debug logging for Unity, with JSON/CSV export and HTML viewer.

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Unity-Logs-Viewer

Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!

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Unity3D-NLua

Everything you need to get started using Lua in Unity3D. Indie & Pro compatible.

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unity-volumetric-fog

A volumetric fog implementation in Unity.

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qView

Practical and minimal image viewer

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EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

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Procedural-Landmass-Generation

Procedural Landmass Generation in Unity

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Clouds

Cloud rendering test

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