Arpple / runner

test running game using unity + zenject

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Progress

  • main game state
  • interface class
    • customize
  • Runner 2/3
  • Equipment 2/3
  • Level 3/3
  • Enemy 3/3

Low Priority/Not Neccessary Task

  • fix jump logic : increase jump while jumping if holding instead => no delay feeling
  • fix update to thread instead to reduce frame range ?
  • fix enemy factory , current is too much hardcoded and low reusability : why need cactus and pinkcactus class ?

Tools

  • Unity 5.3.5
    • Asset : Zenject IOC
  • MonoDevelop-Unity 5.9.6

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test running game using unity + zenject


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Language:C# 100.0%