Arnav Mehta's repositories
Proximity2D
2D Game Engine written in C++ 20 using DirectX 11
Wave-Function-Collapse-Algorithm-Unity2D
Test on making the wave function collapse algorithm in unity using 2D tilemaps and sprites
Advanced-Graphics
Year 3 C++ module for Advanced Graphics and Real Time Rendering (using DirectX 11)
ArnavMehta3000
Config files for my GitHub profile.
MiniECS
Header only minimal ECS framework
NuiEngine
A fully documented game development framework
Warp
My C++ helper base layer
LudumDare54
Game made in 48 hours for the Ludum Dare 54
Mario-AI
Mario World 1-1 but its played by an AI
Prime-Engine
A DX11 engine library
Service-Locator-Pattern
A simple service locator programming design pattern written in C++
Terrain-Anim
Project made using DirectX 11 showcasing Terrain Generation and Animation
XWin2
Window creation framework for C++23