AriesHoo / flutter_wechat_assets_picker

An assets picker in WeChat style, support multi assets picking.

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Flutter WeChat Assets Picker

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Language: English | 中文简体

An assets picker which looks like the one in WeChat, based on photo_manager for asset implementation, extended_image for image preview, provider to help controlling the state of the picker.

Category 🗂

Features ✨

  • 💚 99% simillar to WeChat style.
  • 📷 Image asset support
    • 🔬HEIC/HEIF Image type support
  • 🎥 Video asset support
  • 🎶 Audio asset support
  • 1️⃣ Single asset mode
  • 💱 i18n support
  • 🗂 Custom sort path delegate support
  • 📝 Custom text delegate support
  • 🎏 Custom theme entirely
  • 💻 MacOS support

Screenshots 📸

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READ THIS FIRST

Althought the package provide selection for assets, it still require users build their own methods to handle display/upload, etc. If you have any question about how to build it, please run the example or refer to photo_manager for API usage.

Preparing for use 🍭

Flutter

Add wechat_assets_picker to pubspec.yaml dependencies.

dependencies:
  wechat_assets_picker: ^latest_version

Then import the package in your code:

import 'package:wechat_assets_picker/wechat_assets_picker.dart';

Android

You need at lease three permissions: INTERNET READ_EXTERNAL_STORAGE WRITE_EXTERNAL_STORAGE.

If you found some warning logs appearing, then the main project needs implementation of AppGlideModule. For example: example/android/app/build.gradle:

  apply plugin: 'com.android.application'
  apply plugin: 'kotlin-android'
+ apply plugin: 'kotlin-kapt'
  apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
  
  dependencies {
    implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version"
+   implementation 'com.github.bumptech.glide:glide:4.11.0'
+   kapt 'com.github.bumptech.glide:compiler:4.11.0'
    testImplementation 'junit:junit:4.12'
}

example/android/app/src/main/kotlin/com/example/exampleapp/ExampleAppGlideModule.java:

package com.example.exampleapp;

import com.bumptech.glide.annotation.GlideModule;
import com.bumptech.glide.module.AppGlideModule;

@GlideModule
public class ExampleAppGlideModule extends AppGlideModule {
}

If you're using different versions of Glide, please add this to the build.gradle:

rootProject.allprojects {
    subprojects {
        project.configurations.all {
            resolutionStrategy.eachDependency { details ->
                if (details.requested.group == 'com.github.bumptech.glide'
                        && details.requested.name.contains('glide')) {
                    details.useVersion "4.11.0"
                }
            }
        }
    }
}

iOS

Add following content to info.plist.

<key>NSAppTransportSecurity</key>
<dict>
	<key>NSAllowsArbitraryLoads</key>
  <true/>
</dict>
<key>NSPhotoLibraryUsageDescription</key>
<string>Replace with your permission description.</string>

Usage 📖

Name Type Description Default
context BuildContext Context for navigator push. null
maxAssets int Maximum asset that the picker can pick. 9
pageSize int Assets amount when assets loaded with paging. Must be a multiple of gridCount. Nullable for non paging. 320 (80 * 4)
pathThumbSize int The size of thumb data in picker. 80
gridCount int Grid count in picker. 4
requestType RequestType Request type for picker. RequestType.image
selectedAssets List<AssetEntity> Selected assets. Prevent duplicate selection. If you don't need to prevent duplicate selection, just don't pass it. null
themeColor Color Main theme color for the picker Color(0xff00bc56)
pickerTheme ThemeData Theme data provider for the picker and the viewer. null
sortPathDelegate SortPathDeleage Path entities sort delegate for the picker, sort paths as you want. CommonSortPathDelegate
textDelegate TextDelegate Text delegate for the picker, for customize the texts. DefaultTextDelegate()
routeCurve Curve The curve which the picker use to build page route transition. Curves.easeIn
routeDuration Duration The duration which the picker use to build page route transition. const Duration(milliseconds: 500)

Simple usage

final List<AssetEntity> assets = await AssetPicker.pickAssets(context);

or

AssetPicker.pickAsset(context).then((List<AssetEntity> assets) {
  /.../
});

Complete param usage

List<AssetEntity> assets = <AssetEntity>[];

final List<AssetEntity> result = await AssetPicker.pickAssets(
  context,
  maxAssets: 9,
  pageSize: 320,
  pathThumbSize: 80,
  gridCount: 4,
  requestType: RequestType.image,
  selectedAssets: assets,
  themeColor: Colors.cyan,
  pickerTheme: ThemeData.dark(), // This cannot be set when the `themeColor` was provided.
  textDelegate: DefaultTextDelegate(),
  sortPathDelegate: CommonSortPathDelegate(),
  routeCurve: Curves.easeIn,
  routeDuration: const Duration(milliseconds: 500),
);

or

List<AssetEntity> assets = <AssetEntity>[];

AssetPicker.pickAssets(
  context,
  maxAssets: 9,
  pageSize: 320,
  pathThumbSize: 80,
  gridCount: 4,
  requestType: RequestType.image,
  selectedAssets: assets,
  themeColor: Colors.cyan,
  pickerTheme: ThemeData.dark(), // This cannot be set when the `themeColor` was provided.
  textDelegate: DefaultTextDelegate(),
  sortPathDelegate: CommonSortPathDelegate(),
  routeCurve: Curves.easeIn,
  routeDuration: const Duration(milliseconds: 500),
).then((List<AssetEntity> assets) {
  /.../
});

Register assets change observe callback

AssetPicker.registerObserve(); // Register callback.
AssetPicker.unregisterObserve(); // Unregister callback.

Frequent asked question

Create AssetEntity from File or Uint8List (rawData)

In order to combine this package with camera shooting or something related, there's a wordaround about how to create an AssetEntity with File or Uint8List object.

final File file = your_file; // Your file object
final Uint8List byteData = await file.readAsBytes(); // Convert to Uint8List
final AssetEntity imageEntity = await PhotoManager.editor.saveImage(byteData); // Saved in the device then create an AssetEntity

If you don't want to keep the asset in your device, just delete it after you complete with your process (upload, editing, etc).

final List<String> result = await PhotoManager.editor.deleteWithIds([entity.id]);

ref: flutter_photo_manager#insert-new-item

Glide warning 'Failed to find GeneratedAppGlideModule'

W/Glide   (21133): Failed to find GeneratedAppGlideModule. You should include an annotationProcessor complie dependency on com.github.bumptech.glide:compiler in you application ana a @GlideModule annotated AppGlideModule implementation or LibraryGlideModules will be silently ignored.

Glide needs annotation to keep singleton, prevent conflict between instances and versions, so while the photo manager uses Glide to implement image features, the project which import this should define its own AppGlideModule. See Android section for implementation.

About

An assets picker in WeChat style, support multi assets picking.

License:MIT License


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