Chris Djali (AnyOldName3)

AnyOldName3

Geek Repo

Location:UK

Home Page:https://gitlab.com/AnyOldName3

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Organizations
ModOrganizer2
OpenMW

Chris Djali's repositories

ModOrganizer-to-OpenMW

A Mod Organizer plugin to export your VFS, plugin selection and load order to OpenMW

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modorganizer-orphaned_script_extender_save_deleter

Mod Organizer plugin to delete orphaned script extender co-saves

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openmw

OpenMW is an unofficial open source engine reimplementation of the game Morrowind.

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modorganizer-installer_omod

OMOD installer using https://github.com/erri120/OMODFramework

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modorganizer-fnistool

Integration of FNIS into Mod Organizer

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apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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CAD_Sketcher

Constraint-based geometry sketcher for blender

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cgitest

Dave Allerton's OSG based IG

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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HlslDecompiler

Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)

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Marlin

Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.

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MarlinFirmware-Configurations

Configurations for Marlin Firmware

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mesh_tiny_cad

a tiny set of unmissable CAD functions ( VTX, XALL ...) for Blender

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modorganizer-umbrella

An umbrella- (super-) project for modorganizer.

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OMODFramework

.NET Framework for working with .omod files

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osg

A fork of OpenSceneGraph focused on speed, less concerned with accuracy & backwards compatibility.

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osg-website-placeholder

Placeholder for replacement OSG website

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PoissonSamplingGenerator

Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)

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rocky

3D Geospatial Application Engine (Vulkan / C++17 / VSG)

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TempRepoPleaseIgnore

This seems like the easiest way to explain something

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Things-about-Kerber

Things about Kerber

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vsg-dev.io

VulkanSceneGraph website

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vsgExamples

Example programs that test and illustrate how to use the VSG and optional add-on libraries

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vsgImGui

Integration of VulkanSceneGraph with ImGui

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vsgXchange

Utility library for converting data+materials to/from VulkanSceneGraph

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VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

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