Anuken's starred repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
open-match
Flexible, extensible, and scalable video game matchmaking.
Arraymancer
A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends
portable-file-dialogs
💬 Portable GUI dialogs library, C++11, single-header
skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
OpenGL-Renderer
Modern OpenGL renderer written in C++17
MonitorSim
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
dumpincludes
See where your exe size comes from.
steamworks
Nim bindings to steamworks, valve's steam sdk.
gdx-basis-universal
KTX2/Basis Universal supercompressed GPU textures for libGDX game framework.