Anuken

Anuken

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Home Page:anuken.github.io

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MindustryGame

Anuken's starred repositories

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14196Issues:480Issues:1528

Nuklear

A single-header ANSI C immediate mode cross-platform GUI library

GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

Language:C++License:BSD-3-ClauseStargazers:7776Issues:291Issues:221

SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language:C++License:MITStargazers:4163Issues:89Issues:255

miniaudio

Audio playback and capture library written in C, in a single source file.

Language:CLicense:NOASSERTIONStargazers:3561Issues:91Issues:513

microui

A tiny immediate-mode UI library

open-match

Flexible, extensible, and scalable video game matchmaking.

Language:GoLicense:Apache-2.0Stargazers:3034Issues:88Issues:514

packr

Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X

Language:CLicense:Apache-2.0Stargazers:2525Issues:79Issues:182

Arraymancer

A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends

Language:NimLicense:Apache-2.0Stargazers:1188Issues:35Issues:342

portable-file-dialogs

💬 Portable GUI dialogs library, C++11, single-header

Language:C++License:WTFPLStargazers:971Issues:25Issues:65

Cell

OpenGL C++ Graphics Engine

Language:C++License:NOASSERTIONStargazers:864Issues:57Issues:17

pmtech

Lightweight, multi-platform, data-oriented game engine.

Language:C++License:MITStargazers:854Issues:32Issues:55

daScript

daScript - high-performance statically strong typed scripting language

Language:CLicense:BSD-3-ClauseStargazers:775Issues:22Issues:80

pixie

Full-featured 2d graphics library for Nim.

Language:NimLicense:MITStargazers:723Issues:14Issues:81

skylicht-engine

Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.

Language:C++License:MITStargazers:584Issues:31Issues:87

glfm

OpenGL ES and input for iOS, tvOS, Android, and WebGL

Language:CLicense:ZlibStargazers:536Issues:43Issues:39

FWK.2022

💎 3D game engine/framework in C, with Luajit and Python bindings now.

OpenGL-Renderer

Modern OpenGL renderer written in C++17

Language:C++License:MITStargazers:388Issues:12Issues:8

windy

Windowing library for Nim using OS native APIs.

Language:NimLicense:MITStargazers:102Issues:10Issues:27

nimsl

Shaders in Nim language

Language:NimLicense:MITStargazers:98Issues:9Issues:3

MonitorSim

Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has

Language:C++Stargazers:82Issues:3Issues:0

alasgar

3D game engine for nim

Language:NimLicense:MITStargazers:70Issues:5Issues:1

spacy

Spatial data structures for Nim.

Language:NimLicense:MITStargazers:67Issues:5Issues:0

fungus

Object variants done like other langugaes

Language:NimLicense:MITStargazers:65Issues:3Issues:2

dumpincludes

See where your exe size comes from.

Language:NimLicense:MITStargazers:30Issues:3Issues:0

steamworks

Nim bindings to steamworks, valve's steam sdk.

Language:NimLicense:MITStargazers:25Issues:2Issues:0

polymers

A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.

Language:NimLicense:Apache-2.0Stargazers:23Issues:3Issues:1

bgfx.nim

Nim bindings to the BGFX C99 API

gdx-basis-universal

KTX2/Basis Universal supercompressed GPU textures for libGDX game framework.