Tony's repositories
AI4Animation
Character Animation in Unity3D using Deep Learning and Biologically-Inspired Artificial Intelligence
Blender-FLIP-Fluids-Beta
A FLIP fluid simulation add-on for Blender
BoatAttack
Demo Project using the Lightweight Render Pipeline from Unity3D
crest-oceanrender
An advanced ocean system implemented in Unity3D
DynamicRipples
Dynamic ripple rendering and water surface compositing for Unity 3D
Fading-In-Unity
Project files for my tutorial on Fading Between Scenes in Unity.
InspectorFoldoutGroup
Group variables in Unity 3d inspector with style!
kag-modded-server-mods
A collection of mods for the KAG official modded server
lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Modeling-Cloth
Create real-time cloth-like behavior in meshes in Blender
PixelTerrainInUnity
Scorched earth / worms / cortex command like destructible 2D pixel terrain in unity
Portal-In-Unity
The project files from my tutorial on creating a Smooth Portal effect in Unity.
Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine.
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity 2018.1's Shader Graph.
taler-project.github.io
Taler.site
UE4_MotionMatching-
Early Implementation of Motion Matching tech
Unity.Mathematics
A prototype of a C# math library providing vector types and math functions with a shader like syntax
unity_burst_shape_matching
Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing
UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
UnityCsReference
Unity C# reference source code
UnityEditorJunkie
Editor scripts to make working with the Unity Editor better.