Hex Game for ZX Spectrum 16K/48K. Inspired on Greg Surma article and based on Jack van Rijswijck's thesis, this is my (real) first ZX Spectrum assembly project.
I use SpectNet IDE for developing, but you can use another IDE importing the source code with only a few changes. You can try to beat it using any ZX Spectrum emulator by loading this tape file.
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Einar Saukas and his amazing BRAINIAC and PATHFINDER adaptations, loading screen and King+ font.
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ChibiAkumas lessons.
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Santiago Romero assembler course.
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Special thanks to my wife Sonia