Anthony Python's repositories
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Datamodel.NET
CLR library implementing Valve's Datamodel structure and Datamodel Exchange file format
fc
Fortress Connected is a Team Fortress 2 Source mod adding new content to the game
FinalC
The repository to the Sourcemod Team Fortress 2: Vintage, a community created museum and recreation of the early period of TF2.
flax-accessorys
scripts made for the flax engine.
FlaxEngine
Flax Engine – multi-platform 3D game engine
godot-lipsync
Using Balabolka's output to make lipsync in Godot
Inscrutable_hl2_
code
Muramasa-Blender-SDK
Addon for WickedEngine-Demo game development
pathos-public
Public release of Pathos Engine
simple-website-in-html
This is example website written in HTML5 and CSS
source-sdk-2013-angelscript
A very basic AngelScript implementation for the Source SDK 2013.
source-sdk-2013-ce
Source 2013 CE Template is a fork of NBC's Source SDK 2013 repo with the goal of adding varied extra features that can be enabled or disabled through Define's in code. Eventually there will be a tool to set it up like the old sdk.
SourceMultiTool_CSharp
A tool for configuring Valve Softwares tools for the Source Engine. Written in C#
swarm-sdk-template
The Source SDK Template ported to Alien Swarm
tfcs-codebase_edit
The codebase for Team Fortress Classic: Source.
tfcs-source
The Source Code of The TFC: Source
Trials-Source
The 2013 edition of the Source SDK
wickedbranch_testing
3D engine with modern graphics