AndrewChan's repositories

ikrigretarget

ik rig retarget

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PyVisualStudioSetupConfiguration

Find Visual Studio Setup information

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BlackPearl-Rendering-Engine

BlackPearl Rendering Engine

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book

The Rust Programming Language

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CPP-Fluid-Particles

my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++

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cpython

The Python programming language

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directx-sdk-samples

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

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Falcor

Real-Time Rendering Framework

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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KTX-Software

KTX (Khronos Texture) Library and Tools

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OpenUSD

Universal Scene Description

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openvdb

OpenVDB - Sparse volume data structure and tools

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ray-tracing-from-the-ground-up

software of Ray Tracing from the Ground Up by Kevin Suffern

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raytracing-from-the-ground-up

This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.

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rustlings

:crab: Small exercises to get you used to reading and writing Rust code!

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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taichi

Productive & portable high-performance programming in Python.

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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webgl-water

WebGL Water Demo

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zeno

ZEn NOde system - a simulation & rendering engine in nodes

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