AndrewChan's repositories
ikrigretarget
ik rig retarget
PyVisualStudioSetupConfiguration
Find Visual Studio Setup information
BlackPearl-Rendering-Engine
BlackPearl Rendering Engine
book
The Rust Programming Language
CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
cpython
The Python programming language
directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Falcor
Real-Time Rendering Framework
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
KTX-Software
KTX (Khronos Texture) Library and Tools
OpenUSD
Universal Scene Description
openvdb
OpenVDB - Sparse volume data structure and tools
ray-tracing-from-the-ground-up
software of Ray Tracing from the Ground Up by Kevin Suffern
raytracing-from-the-ground-up
This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.
rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
taichi
Productive & portable high-performance programming in Python.
VulkanTutorial
Tutorial for the Vulkan graphics and compute API
webgl-water
WebGL Water Demo
zeno
ZEn NOde system - a simulation & rendering engine in nodes