Anav-117's repositories
HEROES
HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System
invesalius3
3D medical imaging reconstruction software
VulkanRenderer
A Vulkan Renderer
Fluid-Erosion
Smooth Particle Hydrodynamics (SPH) based fluid erosion simulation.
MonteCarloRayTracer
A CUDA implementation of a naïve Monte Carlo Raytracer. Follows the implementation of Peter Shirley's Ray Tracing in One Weekend.
exposure-render
Automatically exported from code.google.com/p/exposure-render.release110
OpenGL-PBR
An implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL.
BoidSimulation
A 2D simulation of Craig Reynold's Boids using Unity.
OpenGLbasicProject
A simple project using OpenGL that displays multiple cubes and provides a simple fly camera system.
OpenGL-Lighting-Test
A simple test for creating lighting using OpenGL.
ScratchRecord
A concept for an arcade platformer game, Record Scratch
WorldTimeApp
A simple World Time App for Android developed using Flutter
Notes
A Notes App for Android developed using Flutter and SQFLite
Pong-for-Arduino
Contains the .ino file for Pong. Runs on an Arduboy optimized SparkFun 5V Pro Micro Alternate Wiring.
Vanguard
Vanguard is a game that brings together ideas from engaging genres and implements a new experience that will pair the cognitive skill based puzzle game mechanic with a motor skill based arcade game, to provide the player with a fun, fast, gaming experience.
Game-Dev-Projects
Flappy Bird based Infinite Side Scroller game written in Lua using the Love2D Framework.
Bacon-Number
Implementation of google's six degrees of bacon concept using the IMDB database and a simple BFS search algorithm.
Project-CP
Social Recommendation system project