Anav-117's repositories

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HEROES

HEROES: Unreal Engine-based Human and Emergency Robot Operation Education System

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invesalius3

3D medical imaging reconstruction software

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VulkanRenderer

A Vulkan Renderer

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Fluid-Erosion

Smooth Particle Hydrodynamics (SPH) based fluid erosion simulation.

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MonteCarloRayTracer

A CUDA implementation of a naïve Monte Carlo Raytracer. Follows the implementation of Peter Shirley's Ray Tracing in One Weekend.

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exposure-render

Automatically exported from code.google.com/p/exposure-render.release110

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OpenGL-PBR

An implementation of the Physically Based Rendering (PBR) pipeline through OpenGL and GLSL.

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BoidSimulation

A 2D simulation of Craig Reynold's Boids using Unity.

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OpenGLbasicProject

A simple project using OpenGL that displays multiple cubes and provides a simple fly camera system.

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OpenGL-Lighting-Test

A simple test for creating lighting using OpenGL.

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ScratchRecord

A concept for an arcade platformer game, Record Scratch

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WorldTimeApp

A simple World Time App for Android developed using Flutter

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Notes

A Notes App for Android developed using Flutter and SQFLite

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Pong-for-Arduino

Contains the .ino file for Pong. Runs on an Arduboy optimized SparkFun 5V Pro Micro Alternate Wiring.

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Vanguard

Vanguard is a game that brings together ideas from engaging genres and implements a new experience that will pair the cognitive skill based puzzle game mechanic with a motor skill based arcade game, to provide the player with a fun, fast, gaming experience.

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Game-Dev-Projects

Flappy Bird based Infinite Side Scroller game written in Lua using the Love2D Framework.

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Bacon-Number

Implementation of google's six degrees of bacon concept using the IMDB database and a simple BFS search algorithm.

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Project-CP

Social Recommendation system project

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