AnastasiiaRadaeva / Mathematical_Surfaces

Creating a mathematical surface. Project by Catlike Coding's tutorial.

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Mathematical Surfaces

Unity Version

In progress

About

This is the project by Catlike Coding's tutorial.

Documentation

Colours in shaders depend on parameters:

  • Point Surface - R and B colour components depend on X and Y.
  • Point URP - R and G colour components depend on X and Y.

How to change shaders:

  • In Assets/Point you need to change the material of "Point" (prefab) to "Point Surface" or "Point URP" material.
  • Change the Scriptable Renderer Pipeline Settings to needed (URP - how to create this RP see in Notes - or None (default RP)) in Edit -> Project Settings -> Graphics.

Screenshots

Developers

🙋‍♀️ Anastasiia Radaeva

About

Creating a mathematical surface. Project by Catlike Coding's tutorial.


Languages

Language:C# 69.4%Language:ShaderLab 30.6%