AmplifyCreations / FXAA

FXAA Fast Approximate Anti-Aliasing

Home Page:https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/fxaa-fast-approximate-anti-aliasing-3590

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FXAA

FXAA is a popular post-process anti-aliasing technique created by Timothy Lottes. While mostly used in deferred rendering pipelines that lack the ability to use hardware MSAA, it can also be used in combination with hardware anti-aliasing to smooth out hard edges missed by MSAA (e.g. inside polygons).

Drag and drop onto your camera, no configuration required!

Copyright

NVIDIA FXAA 3.9 by TIMOTHY LOTTES

COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED AS IS AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

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FXAA Fast Approximate Anti-Aliasing

https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/fxaa-fast-approximate-anti-aliasing-3590


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