π§ π§π§π§ In development π§π§π§ π·
PlatE is a game engine for creating platformer games.
Disclaimer: PlatE was created on Linux (Ubuntu) and is expected to be used on a Linux distro (ideally a Debian based distro), and is not expected to work on other OS by default.
To create a level for PlatE, create a text file with the level design. The level should be a grid of characters, where each character represents a different object in the game. The following objects are currently supported:
- "@": Player
- "#": Solid block
- "_": Platform (with no bottom collision)
- ".": Empty
- "C": Coin
- "G": Goal
- "X": Spike
The text file should have a fixed width and height of 20 by 15 characters. You can create a copy of the level_template.lvl file to help you create new levels.
To compile PlatE, run the following command:
gcc PlatE.c -o PlatE -lSDL2
To make sure PlatE can be executed run the following command:
chmod +x ./PlatE
To use PlatE, run the following command:
./PlatE level_name.lvl
In this example level_name.lvl
file would be the name of the text file containing the level design.
PlatE is written in C and uses the SDL2 graphics library for rendering graphics. The current version of PlatE includes the following features:
- Level creation from a text file
- Basic collision detection and gravity
- Player movement and jumping
- Objects with customizable color and solidness
- A maximum of 300 objects allowed in the game
- A game over and win game function
PlatE is still under development, and additional features are planned for future versions:
- Viewport
- Sound
- Adaptive level size based on the .lvl file
- Multiple levels
- Main menu
- Level editor
- Moving enemies
- Moving platforms
- Power-ups
- GUI with score