AlpyneDreams / UnityCustomRP

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Custom Render Pipeline for Unity

TODO

  • Cascade Blend Modes
    • Hard, Soft, Dithered
  • Material Transparency Shadow Modes
    • On, Clip, Dither, Off
  • Receive Shadows Toggle
  • Debug Visualize Cascades
  • Spot Light Shadows
    • Clamped Sampling: Is it even necessary with attenuation?
  • Point Light Shadows

Forward

  • Don't draw every light for every fragment!

Deferred

  • Emission
  • Lights
    • Point light instancing
    • Spot lights
    • All other light shapes

Other

  • Material Fresnel Scale Slider
  • Premultiplied Alpha
  • GBuffers should be size of target backbuffer, not size of monitor
  • Indirect reflections are too prominent in the dark
  • Spotlight inner angle inspector GUI

About


Languages

Language:C# 58.4%Language:HLSL 29.7%Language:ShaderLab 11.9%