Alisheng / pitaya

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

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Pitaya is an simple, fast and lightweight game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. It provides a basic development framework for distributed multiplayer games and server-side applications.

Getting Started

Prerequisites

  • Go >= 1.10
  • etcd (used for service discovery)
  • nats (optional, used for sending and receiving rpc, grpc implementations can be used too if prefered)
  • docker (optional: used for running etcd and nats dependencies on containers)

Installing

clone the repo

git clone https://github.com/topfreegames/pitaya.git

setup pitaya dependencies

make setup

Hacking pitaya

Here's one example of running Pitaya:

Start etcd (This command requires docker-compose and will run an etcd container locally. An etcd may be run without docker if prefered.)

cd ./examples/testing && docker-compose up -d etcd

run the connector frontend server from cluster_grpc example

make run-cluster-grpc-example-connector

run the room backend server from the cluster_grpc example

make run-cluster-grpc-example-room

Now there should be 2 pitaya servers running, a frontend connector and a backend room. To send requests, use a REPL client for pitaya pitaya-cli.

$ pitaya-cli
Pitaya REPL Client
>>> connect localhost:3250
connected!
>>> request room.room.entry
>>> sv-> {"code":0,"result":"ok"}

Running the tests

make test

This command will run both unit and e2e tests.

Contributing

#TODO

Authors

  • TFG Co - Initial work

License

MIT License

Acknowledgements

  • nano authors for building the framework pitaya is based on.
  • pomelo authors for the inspiration on the distributed design and protocol

Security

If you have found a security vulnerability, please email security@tfgco.com

Resources

Benchmarks

using grpc

===============RUNNING BENCHMARK TESTS WITH GRPC===============
--- starting testing servers
--- sleeping for 5 seconds
goos: darwin
goarch: amd64
BenchmarkCreateManyClients-30                                              	    2000	    732922 ns/op
BenchmarkFrontHandlerWithSessionAndRawReturnsRaw-30                        	    2000	    712525 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtr-30                        	    2000	    704867 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtrManyClientsParallel-30     	    2000	    647892 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtrParallel-30                	    2000	    692803 ns/op
BenchmarkFrontHandlerWithSessionOnlyReturnsPtr-30                          	    2000	    880599 ns/op
BenchmarkFrontHandlerWithSessionOnlyReturnsPtrParallel-30                  	    2000	    630234 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtr-30                           	    1000	   1123467 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtrParallel-30                   	    2000	    667119 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtrParallelMultipleClients-30    	    2000	    664865 ns/op

using nats

===============RUNNING BENCHMARK TESTS WITH NATS===============
--- starting testing servers
--- sleeping for 5 seconds
goos: darwin
goarch: amd64
BenchmarkCreateManyClients-30                                              	    2000	    873214 ns/op
BenchmarkFrontHandlerWithSessionAndRawReturnsRaw-30                        	    2000	    702125 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtr-30                        	    2000	    794028 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtrManyClientsParallel-30     	    2000	    769600 ns/op
BenchmarkFrontHandlerWithSessionAndPtrReturnsPtrParallel-30                	    2000	    702894 ns/op
BenchmarkFrontHandlerWithSessionOnlyReturnsPtr-30                          	    2000	    984978 ns/op
BenchmarkFrontHandlerWithSessionOnlyReturnsPtrParallel-30                  	    2000	    699000 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtr-30                           	    1000	   1945727 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtrParallel-30                   	    2000	    784496 ns/op
BenchmarkBackHandlerWithSessionOnlyReturnsPtrParallelMultipleClients-30    	    2000	    846923 ns/op

About

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

License:MIT License


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