AlexMorgand / TextureReconstruction

Camera calibration, texture reconstruction and visualization using an OSL shader (only planar for the moment) for a 2+ images.

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TextureReconstruction application

You will find here a texture reconstruction application including a camera calibration process, a texture reconstruction (from a planar surface at the moment) and a visualization process using an OpenShadingLanguage (OSL) shader.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

How to use

Please build the documentation with

make doc

to see a detailed tutorial of the application's usage. Examples can be found in the data folder.

Built With

This application requires:

  • Python (2.7+) - The web framework used
  • PyQt (4) - Dependency Management
  • OpenCV (2.4+) - Used to generate RSS Feeds
  • OSL - OpenShadingLanguage library. See the link for the other requirements.

Installation and execution

Make sure that you have a working version of the OSL library and that the binaries oslc and testshade are correctly added to your PATH. Make sure that the libraries of OSL are also added to the LD_LIBRARY_PATH To build the application, just run:

make

To run the application, do:

make run

Possible extensions

  • Dense reconstruction
  • Pose estimation
  • Texture on a mesh

Authors

About

Camera calibration, texture reconstruction and visualization using an OSL shader (only planar for the moment) for a 2+ images.

License:GNU General Public License v3.0


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Language:Python 98.4%Language:Makefile 1.6%