AlessioQuercia / RealTimeMeshDeformation

3D real-time polygon mesh deformation on collision between two objects.

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Real-Time Polygon Mesh Deformation

Overview

The repository is intended to keep track of the progress of the project related to the Real-Time Graphics Programming course at UniversitĂ  degli Studi di Milano.

Info

The goal of this project was to create an application that shows 3D real-time polygon mesh deformation on collision between two objects. The objective was achieved by using two different approaches: the first one uses arrays of uniforms in the vertex shader to store the hit points and directions, whereas the second one uses the feedback transform technique in a first render pass, updates the meshes and then renders normally at a second pass. The second method resulted to be more efficient and allowed an infinite number of deformations in the scene.

For more info, read the report inside the repository.

Demo

About

3D real-time polygon mesh deformation on collision between two objects.


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Language:C++ 76.0%Language:C 21.6%Language:Makefile 0.9%Language:Objective-C 0.7%Language:GLSL 0.5%Language:CMake 0.3%Language:Lua 0.0%