AlecHolowka / Yarn

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Yarn

Dialogue editor created for "Night in the Woods" (and other projects) by @thenberry and @infinite_ammo with contributions from @seiyria and @beeglebug. It is heavily inspired by and based on the amazing Twine software: http://twinery.org/

Screenshot

Builds

Browser: http://infiniteammo.com/yarn/

Win64: http://infiniteammo.com/Yarn/Yarn-2015-04-09-win.zip

MacOS: http://infiniteammo.com/Yarn/Yarn-2015-04-09-mac.zip

Examples

Games built with Unity and Yarn.

Lost Constellation: http://finji.itch.io/lost-constellation

Screenshot

Sunflower (Demo): http://infiniteammo.com/Sunflower

Screenshot

YarnTest: http://infiniteammo.com/YarnTest/

Test drive your Yarn files here ^

How to Connect Nodes

Node connections work similar to Twine.

Screenshot

How to Import Twine Files

One way to import Twine files into Yarn is to export a "Twee" file from Twine. (txt format) Open this txt file in Yarn as you would any other file.

Note: This method of importing will not preserve node locations, just each node's title, body and tags.

How to Run Source as an App

Download http://nwjs.io/ for your platform and extract the contents.

Win64: ...

MacOS: Place source code in a new folder named "app.nw" inside the extracted nwjs.app's "Contents/Resources/" folder. (to explore an app's folder structure, right click and select "Show Package Contents")

How to Run Your Dialogue in Unity

Unity example project coming soon!

Yarn Icon

Yarn logo/icon created by @Mr_Alistair.

Icon

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