Alan (Alan-FGR)

Alan-FGR

Geek Repo

Location:Europe

Home Page:alangamedev.com

Twitter:@alangamedev

Github PK Tool:Github PK Tool


Organizations
NVIDIAGameWorks
SenitCorp

Alan's repositories

minECS

Minimal hackable C# ECS

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Cullminator9000

The fastest culler ever

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SharpPhysX

Modern C# bindings for NVIDIA PhysX SDK 4

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UnmanagedCollection

Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MIT

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aelum

2D game engine so simple it works :trollface:

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Bigged

Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawing

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Cullminator2704

C# version of my Cullminator9000 culling library: https://github.com/Alan-FGR/Cullminator9000

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JustTheMD

Efortless web pages for your Markdown files in GitHub style without the clutter

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MassiveDynamics

Performant realtime 2D physics engine

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minBND

minBND is a C# to C++ bindings generator powered by Clang. This repository currently contains common API documentation for libraries that use minBND (docs.md)

XandX

Utility that allows you to control client size and window size, decoration and position of Windows applications by injecting code and intercepting Windows API calls.

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minThd

Minimal Threading Helpers. License: MIT

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alan-fgr.github.io

My personal website repository

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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cpp-docs

C++ Documentation

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DiligentCore

A modern cross-platform low-level graphics API

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junkyard_gfx

A collection of open source projects for low level graphics dev

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lent

the Donald Trump of the ECS libraries

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magnum

Lightweight and modular C++11/C++14 graphics middleware for games and data visualization

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PhysX

NVIDIA PhysX SDK

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Urho3DGrassTest

Testing dynamic grass in Urho3D

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