Ahmed's starred repositories
bsdiff.net
A .NET port of Colin Percival's bsdiff & bspatch
FossilDelta
An efficient delta compression algorithm written in C#
NetworkSyncTransform
Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly.
SimplePatchTool
C# library for patching standalone applications with binary diff and self patching support
startcraft-unity3d
A recreation of the classic RTS game Starcraft by Blizzard, on Unity3D
HPTK-Sample
Sample project using HPTK
uiframework
The deVoid UI Framework for Unity
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
UnityMeshSimplifier
Mesh simplification for Unity.
unity-splines
Tool for making navigation bezier splines with points, events and bindings to colliders
job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
UnityWindowsFileDrag-Drop
Adds file drag and drop support for Unity standalong builds on windows.
vertex-lighting
Source code with example for usage of the Vertex Lighting plugin for Unity 3D.
oculus-networked-physics-sample
This is a networked physics sample for Rift built in Unity.
MOBA_CSharp_Unity
Framework for MOBA games. The server does not depend on Unity. Run on Linux.
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
UnityShaderStripper
Modular utilities for shader stripping to drastically improve Unity build times