Ahmed's starred repositories
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
unityassets
Assorted unity assets and utilities
RoadArchitect
Road Architect for Unity
Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
Aircraft-Physics
Fixed wing aircraft physics for Unity
UIElements
Various scripts related to Unity UI Toolkit (UIElements).
CypherCore
CypherCore is an open source server project for World of Warcraft written in C#.
UnityYoutubePlayer
Play YouTube videos in Unity
VisualProfiler-Unity
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
LiteEntitySystem
Pure C# HighLevel API for multiplayer games
RailgunNet
A Client/Server Network State-Synchronization Layer for Games
fps-netcode
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
VR-Game-Jam-Template
Starter Project using Unity XR Toolkit created for VR Jam 2023
Mumble-Unity
Performant Mumble Client For Unity3D
unity-application-spacewarp
Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
ClientPredictionTutorial
Client Prediction in Unity for my YouTube Tutorial
voice-activity-detection-unity
A voice activity detection (VAD) library for Unity.
PlayerPhysicsSync
This project is designed as a general example/template to perform player physics synchronization over the network.
Unity-Voice-Chat
October 2014 - Unity Networked Voice Chat
dynamic-bounding-volume-hierarchy
A dynamic bounding volume hierarchy system. Made with the purpose of optimizing raycasting for VR.
real-time-strategy-game
A simple RTS game with all the popular game mechanics and features conventionally used in a RTS.