Ahmed's starred repositories

UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

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PUN2VoiceWebGLUnity

This is a Github page of WebGL implementation of voice chat by using PUN 2 server solution.

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EasyCompressor

⚡An Easy-to-Use and Optimized compression library for .NET that unified several compression algorithms including LZ4, Snappy, Zstd, LZMA, Brotli, GZip, ZLib, and Deflate. This library aids in Improving Performance by Reducing Memory Usage and Bandwidth Usage. Along with a greate Performance Benchmark between different compression algorithms.

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FishNet

FishNet: Unity Networking Evolved.

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Unity.CoroutineUtility

This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

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BeetleX

high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

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ET

Unity3D Client And C# Server Framework

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NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

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UnityBuildManager

Utility for running builds sequence & pushing them to markets & keeping changelog

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FusionWater

A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

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Best-README-Template

An awesome README template to jumpstart your projects!

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unity-websocket-webgl

Hybrid WebSocket implementation for Unity 3D with support of native and browser client.

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unity-websocket-webgl

Hybrid WebSocket implementation for Unity 3D with support of native and browser client.

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UnityHeapExplorer

A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.

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XCharts

A charting and data visualization library for Unity. Unity数据可视化图表插件。

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multiplayer

Unity multiplayer packages and samples

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Newtonsoft.Json-for-Unity

Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager

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advanced-algorithms

100+ algorithms & data structures generically implemented in C#

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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enet

⚡️ ENet reliable UDP networking library

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ZeroLog

A high-performance, zero-allocation .NET logging library.

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Dockerized-Photon

Run Exit Games Photon self-hosted server in a Windows Docker Container

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UnityMMO

an unity mmo demo, base on ecs(game play), xlua(ui)

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FastPostProcessing

A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity

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NetStack

Lightweight toolset for creating concurrent networking systems for multiplayer games

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Entitas-Sync-Framework

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

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Multiplayer-FPS

:video_game: A multiplayer first person shooter game based on Unity Game Engine

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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