Ahmed's starred repositories
PUN2VoiceWebGLUnity
This is a Github page of WebGL implementation of voice chat by using PUN 2 server solution.
EasyCompressor
⚡An Easy-to-Use and Optimized compression library for .NET that unified several compression algorithms including LZ4, Snappy, Zstd, LZMA, Brotli, GZip, ZLib, and Deflate. This library aids in Improving Performance by Reducing Memory Usage and Bandwidth Usage. Along with a greate Performance Benchmark between different compression algorithms.
Unity.CoroutineUtility
This package adds functionality to run coroutines separate from a MonoBehaviours and scenes
NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
UnityBuildManager
Utility for running builds sequence & pushing them to markets & keeping changelog
FusionWater
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
Best-README-Template
An awesome README template to jumpstart your projects!
unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
multiplayer
Unity multiplayer packages and samples
Newtonsoft.Json-for-Unity
Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
advanced-algorithms
100+ algorithms & data structures generically implemented in C#
Dockerized-Photon
Run Exit Games Photon self-hosted server in a Windows Docker Container
FastPostProcessing
A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity
Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Multiplayer-FPS
:video_game: A multiplayer first person shooter game based on Unity Game Engine
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.