Ahmed's starred repositories

DFrame

Distributed load testing framework for .NET and Unity.

Language:C#License:MITStargazers:223Issues:0Issues:0

VContainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Language:C#License:MITStargazers:1917Issues:0Issues:0

U8XmlParser

Extremely fast UTF-8 xml parser library

Language:C#License:MITStargazers:97Issues:0Issues:0

webrtc-unity-plugin

Cross-platform Webrtc support for Unity apps ☁🎲

Language:C#Stargazers:109Issues:0Issues:0

VR-Builder

VR Builder lets you create better VR experiences faster. Our code is open source and designed to be extended. Plus, our GUI empowers everyone to create fully functional VR apps - without writing code.

Language:C#License:Apache-2.0Stargazers:71Issues:0Issues:0

school-of-sre

At LinkedIn, we are using this curriculum for onboarding our entry-level talents into the SRE role.

Language:HTMLLicense:NOASSERTIONStargazers:7805Issues:0Issues:0

FastScriptReload

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

Language:C#License:MITStargazers:1528Issues:0Issues:0

Client-Side-Prediction-Physics

Client Side Prediction With a RigidBody Movement System

Language:C#License:MITStargazers:34Issues:0Issues:0

uMicrophoneWebGL

Enable microphone input buffer access in Unity WebGL builds

Language:C#License:MITStargazers:30Issues:0Issues:0

client-sdk-unity-web

Official LiveKit SDK for Unity WebGL

Language:C#License:Apache-2.0Stargazers:51Issues:0Issues:0

unity-webgl-demo

Demo for LiveKit Unity SDK

Language:C#Stargazers:30Issues:0Issues:0

livekit

End-to-end stack for WebRTC. SFU media server and SDKs.

Language:GoLicense:Apache-2.0Stargazers:9894Issues:0Issues:0

UnityMultiplayerARPG_MMO

This is repository make "Multiplayer Action RPG Template" to be MMORPG game

Language:C#License:MITStargazers:439Issues:0Issues:0

unity-builder

Build Unity projects for different platforms

Language:TypeScriptLicense:MITStargazers:846Issues:0Issues:0

Unity-AnimationUI

Usefull Unity tool for animating UI with just drag and drop

Language:C#License:MITStargazers:360Issues:0Issues:0

Netly

Netly: Cross-Platform, Multi-Protocol C# Socket Library – Fast, Easy, and Versatile.⚡

Language:C#License:MITStargazers:63Issues:0Issues:0

Unity3d-ProtoBuf

Protobuf Interigation in unity3d + Editor window to generate C# source code from protobuf files

Language:C#License:MITStargazers:9Issues:0Issues:0
Language:C#License:GPL-3.0Stargazers:4Issues:0Issues:0

Widget-Manager---Unity3D

Manages your game UI's

Language:C#License:MITStargazers:32Issues:0Issues:0

Agar.FigNet

A Demo App demonstrating features of FigNet.

Language:C#License:MITStargazers:4Issues:0Issues:0

Arda

Arda is the productivity tool that brings the utility of a workstation with the portability of a laptop.

Language:C#License:MITStargazers:14Issues:0Issues:0

NativeWebSocket

🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

Language:C#License:NOASSERTIONStargazers:1212Issues:0Issues:0

DelayNoMoreUnity

A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO

Language:C#Stargazers:102Issues:0Issues:0

C-Sharp

All algorithms implemented in C#.

Language:C#License:GPL-3.0Stargazers:7001Issues:0Issues:0

fps-netcode

Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.

Language:C#Stargazers:153Issues:0Issues:0

uLipSync

MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler

Language:C#License:MITStargazers:1017Issues:0Issues:0

Aircraft-Physics

Fixed wing aircraft physics for Unity

Language:C#License:MITStargazers:559Issues:0Issues:0

unityassets

Assorted unity assets and utilities

Language:C#Stargazers:1072Issues:0Issues:0

MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

Language:C#License:MITStargazers:3247Issues:0Issues:0

PlayerPhysicsSync

This project is designed as a general example/template to perform player physics synchronization over the network.

Language:C#License:MITStargazers:23Issues:0Issues:0