Adroz / EndlessDodge

A arcade game for Android, exploring Material Design

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Blink

  • This game is an experiment in following Material Design practices to create an Android game.
  • The object of the game is to progress you (the ball) as far as possible without hitting any obstacles.
  • The game implements a custom SurfaceView for drawing all game elements and the game engine is contained within a thread. At present the game can be played within global (and social) leaderboards, as well as just locally.

#####Note: This game is designed to support all Android versions from API 18 (Jelly Bean) onwards. At present it's only being tested on a Moto X (2014) and Nexus 7 (2014)(No Nexus 7 yet).

###Noted Bugs / Issues:

  • Shadows aren't drawn correctly. - Might just leave them out altogether
  • Collision detection not 100% (estimation calculated from square around FAB circle).
  • Need to adjust what scores are displayed based on login/logout state, and whether sharing scores or not.
  • Achievements aren't added yet (only dummies).
  • Game doesn't support landscape mode yet.

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A arcade game for Android, exploring Material Design


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Language:Java 100.0%