AdamFlores's repositories
2d-animation-samples
Samples for 2D Animation features.
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
C-Sharp-Learning-Journey
Some of the projects i made when starting to learn c# and winfroms
com.unity.formats.fbx
FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
cscore
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
graph-visualizer
Visualizer for your Playable graphs
grokking_algorithms
Code for the book Grokking Algorithms (https://amzn.to/29rVyHf)
guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
InputSystem
An efficient and versatile input system for Unity.
MachineLearningRoguelike
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
NVGen-Shader-for-Unity-SpeedTree
NVGen Shader for Unity SpeedTree
NVJOB-Specular-Customizable-Shaders
NVJOB Specular Customizable Shaders
NVJOB-Water-Shader-simple-and-fast
NVJOB Water Shader - simple and fast
PostProcessing
Post Processing Stack
script-examples
Script examples
ScriptableRenderPipeline
Scriptable Render Pipeline
Standard-Assets-Characters
Unity Standard Asset Controllers
unite2019-scenedatatodots
Unite 2019 - Converting Scene Data to DOTS (samples)
Unity-FPS-Counter
Unity FPS counter with buffer
UnityCsReference
Unity C# reference source code
usd-unity-sdk
Integration of Pixar's Universal Scene Description into Unity
Windows-universal-samples
API samples for the Universal Windows Platform.