AdaDoom3 / Spire

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Spire

Spire is a shading language and compiler framework that facilitates modular shader authoring and rapid exploration of shader optimization choices (such as frequency reduction and algorithmic approximation) afforded by modern real-time graphics engines. The current implementation of the Spire compiler can generate either GLSL or SPIR-V output for use with OpenGL and Vulkan based engines.

For an example of intergrating Spire into a game engine, head to this repository: https://github.com/csyonghe/GameEngine

Publications

Shader Components: Modular and High Performance Shader Development SIGGRAPH 2017

A System for Rapid Exploration of Shader Optimization Choices SIGGRAPH 2016

About

License:Other


Languages

Language:C++ 94.5%Language:C 4.4%Language:HLSL 0.8%Language:Objective-C 0.3%Language:CMake 0.0%Language:Batchfile 0.0%