Aborres / glr

Graphics Language Renderer

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Graphics Language Renderer

Build Status

Overview

A graphics rendering engine written in C++ (using C++11) and OpenGL (targetting 3.2 and above).

Goals

The goals for this project is to create a graphics rendering engine library that is:

  • Fast
  • Easy to use
  • Robust

Furthermore, the goals for the code are for it to be:

  • Documented
  • Clean

Compile

You will need several pre-requisites installed before compilation will work. For an automated setup, check out the Automatic Building section of the wiki.

Assuming you have all the pre-requisites ready to go, you can compile by running python setup.py followed by scons from the terminal (or the Developer Command Prompt for VS2013 on Windows).

For more details about compiling, check out the wiki.

About

Graphics Language Renderer

License:Do What The F*ck You Want To Public License


Languages

Language:C++ 92.9%Language:Python 5.2%Language:GLSL 1.8%Language:Shell 0.0%