qingdong's repositories

Ocean_Unity

利用Compute Shader实现的Gerstner Wave和FFT海水的实现

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PBRUnity

在Unity中实现PBR效果

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Animation-State

Unity状态机练习

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Grass_UE

原神植被实现参考

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MaxScriptPractice

max脚本练习

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Niagara_Prac

虚幻4Niagara和高级材质练习

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RayTraceInUnity

Compute Shader实现基础的Ray Trace

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RTS_Camera

一个RTS_Camera

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SkinBone

max蒙皮绑骨动画练习

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Volume-Render

SDF/Volume Light/Fog

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