qingdong's repositories
Ocean_Unity
利用Compute Shader实现的Gerstner Wave和FFT海水的实现
Animation-State
Unity状态机练习
Language:C#000
Grass_UE
原神植被实现参考
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MaxScriptPractice
max脚本练习
Language:MAXScript000
Niagara_Prac
虚幻4Niagara和高级材质练习
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RayTraceInUnity
Compute Shader实现基础的Ray Trace
Language:C#000
RTS_Camera
一个RTS_Camera
Language:C#000
SkinBone
max蒙皮绑骨动画练习
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Volume-Render
SDF/Volume Light/Fog
Language:ShaderLab000