Manuel Riecke's starred repositories
monodepth2
[ICCV 2019] Monocular depth estimation from a single image
spectral.js
Spectral.js is a paint like color mixing library utilizing the Kubelka-Munk theory.
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
godot_ui_components
A collection of UI designs implemented in Godot 4
Edgar-DotNet
Configurable procedural layout generator
Godot-particle-and-vfx-textures
A collection of textures I created to be used for lensflares, lights, particles and visual effects.
BoostYourOwnDepth
Apply our monocular depth boosting to your own network!
godot-antialiased-line2d
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
godot-inspector-extender
Using just comments, add specialized inspectors for your Godot 4 scripts.
AsepriteDotNet
A .NET Library For Reading Aseprite Files.
multimesh-plus
Godot 4 Multimesh minimal editor
force-directed-graph-godot
Implementation of a Force-Directed Graph in the Godot 4 Game Engine.
godot-segmented-bar
A SegmentedBar Node to build health and other resource bars with in Godot 4
PhaseEngine
Second-generation experimental FM-synth
godot_integration_comparison
Testing different numerical integration methods for acceleration/velocity of 2D bodies in Godot.