AJ (AJ92)

AJ92

Geek Repo

Company:C°ding stuff c:

Home Page:http://blog.sigsegowl.xyz

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AJ's repositories

SimITL

SimITL - virtual betaflight simulation

Language:Jupyter NotebookLicense:GPL-3.0Stargazers:9Issues:1Issues:0

TileDownloader

A simple Bing maps tile downloader and sticher

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HwInfoReceiver

Receive hardware sensor information from your PC on your android device

Language:JavaLicense:UnlicenseStargazers:4Issues:3Issues:0

quarkengine

Android openGL ES 2.0 3d-engine

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Switcher

(Discontinued) Symbian Task manager

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Analog-E-Brake

Analog E Brake Handbrake for Sim Racing

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betaflight

Open Source Flight Controller Firmware

Language:CLicense:GPL-3.0Stargazers:0Issues:0Issues:0

colyseus-unity3d

âš” Multiplayer Game Client for Unity

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EDAutopilot

Elite Dangerous computervision based auto-navigation including long range routing

Language:AutoHotkeyLicense:MITStargazers:0Issues:0Issues:0

glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

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GPGOAP

General Purpose Goal Oriented Action Planning

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hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

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KwadSim

The open source racing/freestyle drone simulator

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libaudiodecoder

The Cross-Platform Audio Decoder API

Language:C++License:NOASSERTIONStargazers:0Issues:2Issues:0

Math

My math classes for 2D and 3D stuff in C++

Language:C++Stargazers:0Issues:2Issues:1

PokeGOAPI-Java

Pokemon Go API

Language:JavaLicense:GPL-3.0Stargazers:0Issues:2Issues:0

Pokemap

A native Android client to map the Pokemon around you!

Language:JavaLicense:AGPL-3.0Stargazers:0Issues:2Issues:0

PokemonGo-Bot

The Pokemon Go Bot script, baking with community.

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PokemonGo-Map

Live visualization of all the pokemon in your area... and more!

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Pronto

Entity System

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quarkexample

example application using the quarkengine module

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rawinput-sharp

C# wrapper library for Raw Input

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

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