99wyc's starred repositories

qmgo

Qmgo - The Go driver for MongoDB. It‘s based on official mongo-go-driver but easier to use like Mgo.

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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imgui-node-editor

Node Editor built using Dear ImGui

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hive

A cross-platform,lightweight,scalable game server framework written in C++, and support Lua Script

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gocache

☔️ A complete Go cache library that brings you multiple ways of managing your caches

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KSFramework

QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

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gorm

The fantastic ORM library for Golang, aims to be developer friendly

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easy-ngo

easy-ngo是由网易传媒开发的基于Go语言的开发工具包,基于easy-ngo工具包,开发者可以快速构建高可用、大并发的应用。

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luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

Language:C++License:MITStargazers:3810Issues:0Issues:0

NPBehave

Event Driven Behavior Trees for Unity 3D

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mgm

Mongo Go Models (mgm) is a fast and simple MongoDB ODM for Go (based on official Mongo Go Driver)

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box2d

Box2D is a 2D physics engine for games

Language:C++License:MITStargazers:7415Issues:0Issues:0

bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Groot

Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP

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BehaviorTree.CPP

Behavior Trees Library in C++. Batteries included.

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GameAISDK

基于图像的游戏AI自动化框架

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EGamePlay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

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opentelemetry-go

OpenTelemetry Go API and SDK

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golang

《Golang修养之路》本书针对Golang专题性热门技术深入理解,修养在Golang领域深入话题,脱胎换骨。

License:GPL-3.0Stargazers:3356Issues:0Issues:0

gserver

基于Golang轻量级高性能游戏服务器框架

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gio

Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)

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engine

Go 3D Game Engine (http://g3n.rocks)

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NFShmServer

NFShmServer 是一个使用C++开发的轻量级,敏捷型,弹性的,分布式的插件开发框架, 共有三种主要使用模式:1.传统使用STL的纯C++开发;2.使用共享内存作为内存池进行热更的纯C++开发(腾讯系公司大量使用这种模式开发);3.使用lua,python脚本进行游戏逻辑开发。已经用共享内存模式和lua脚本模式各自实现一款unity3d捕鱼游戏

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JPS-Unity

Interactive JPS Search Algorithim, using Steve Rabin's algorithim

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JPSPlusWithGoalBounding

JPS+ and Goal Bounding

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ColossalAI

Making large AI models cheaper, faster and more accessible

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gopher-lua

GopherLua: VM and compiler for Lua in Go

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