A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Change skinning-weights to 4 if your engine does not support that feature.
Change the default import of the engine to be different from 30 fps if needed.
FBX2glTF
is for Linux and built on Ubuntu 20.04.
FBX2glTF-macos-x86_64
is for macos.
FBX2glTF.exe
is for Windows. REQUIRES MVSC redistributable on Windows https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
Reference the Github workflow.
There are artifacts in the Github Actions for Windows, MacOS and Linux.