Aaron·Solvarg's repositories
Pico_Grab_demo
picovr sdk 魔改的一个可以抓取物体的demo
Flask_Study
记录学习Python Web 框架 Flask的代码
LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
sort_visualization
排序的可视化,暂有: 插入排序,归并排序,快速排序,快速排序(严蔚敏版),选择排序,希尔排序
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Algorithm_Lrj
算法竞赛入门经典训练指南-练习
CSAPP-Notes
CSAPP Notes
OpenXR-Design-and-Operation
OpenXR文档的翻译: https://github.com/KhronosGroup/OpenXR-SDK/blob/master/doc/loader/OpenXR_loader_design.html
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Pygame-Learn
学习pygame =》兴趣
python_study
记录学习python的代码
readme2tex
Renders TeXy Math for Github Readmes
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Review_DataStructure
以前总是按照照猫画虎来,现在.手撸数据结构开始... : )
RoadOfShader
学习Shader的一些练习记录。
topfullstack
NodeJs+VueJs全栈开发《全栈之巅》视频网站 - 源码
xlua-framework-unity2018
forked from smilehao/xlua-framework,[update for unity2018]