52bloo / VR-Carla-Docs

Temporary documentation for getting a VR-player working in Carla 0.9.11

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Getting a VR player to work in Carla 0.9.11

NOTE: these are unfinished guides for an upcoming project

Prerequisites

Caveats

  • All these guides were written with UE4 Blueprints in mind, therefore these may not be the most performant methods to achieve VR, but it definitely still works!
    • Blueprints should quickly translate to C++, but if you are interested in the exact steps to follow let me know and I'll write new guides for a C++ actor.
      • (Main benefits of C++ are flexibility and performance)
    • For our DReyeVR project, the upcoming documentation includes the C++ version of these guides but is highly unfinished. If there is demand for these then I'll finish those quickly.
  • These guides were written first with Carla 0.9.10@{some commit} but everything should translate directly to the new Carla 0.9.11 release.
  • There may be typos, these guides have not been updated in a while... happy to take any issues!

Getting started

  1. Follow all the steps in Setup.md to get everything working with your headset in VR.
  2. Follow the VRPlayer.md guide to create a new vehicle actor that can be used in VR in Carla.

More questions?

I'll be happy to answer them!

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Temporary documentation for getting a VR-player working in Carla 0.9.11