huahua's repositories
spine-optimize
optimize unity spine
BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
ExcelToLua
Excel to Lua Tools
GPUParticle
gpu particle system
live2d-optimize
optimize live2d
render-timing-for-unity
GPU time metric for Unity apps (currently limited to Android/GLES)
UnityNativeScripting
Unity Scripting in C++
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
AutoLOD
Automatic LOD generation + scene optimization
DFA_Cplusplus
C++实现的DFA算法,支持中英文、最大匹配、处理大小写、处理标点和特殊字符。提供iOS、Android平台的Demo,在移动平台虽然效率较高,但占用内存较大。
duktape-unity
provide typescript support for unity dynamic scripting
ET
Unity3D Client And C# Server Framework
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Il2CppInspector
Powerful automated tool for reverse engineering Unity IL2CPP binaries
LittleBee
Keyframe sync and ECS
mono
Mono open source ECMA CLI, C# and .NET implementation.
recastnavigation
Navigation-mesh Toolset for Games
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Unity-Built-in-Shaders
Unity Built in Shaders
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
UnityAndroidIl2cppPatchDemo-libboostrap
core so lib for UnityAndroidIl2cppPatchDemo solution
UnityCsReference
Unity C# reference source code.
UnityMeshSimplifier
Mesh simplification for Unity.
UnityRenderStreaming
Streaming server for Unity
YooAsset
unity3d resources management system