4meame's starred repositories
2D-QuickRayTracing-GLSL
Quick Ray-Tracing using GLSL ES shaders in two passes.
Vulkan-Guide
One stop shop for getting started with the Vulkan API
awesome-ray-tracing
Curated list of ray tracing resources
DLSSTweaks
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
WickedEngine
3D engine with modern graphics
gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
vulkan-tutorial-rust
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
awesome-chatgpt-prompts-zh
ChatGPT 中文调教指南。各种场景使用指南。学习怎么让它听你的话。
D3D12Renderer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
raytracing.github.io
Main Web Site (Online Books)
NaughtyWaterBuoyancy
Water Buoyancy Simulation for Unity