GigaZip
A university project in which compression algorithm was realized. We have worked on Deflate which is a combination of Huffman coding and LZ77 (LZSS).
The project was done in Intellij IDEA 2020.
Project structure
- examples folder contains examples which were used in benchmarking.
- slides folder contains presentation slides (in Latvian).
- /src/com/fourmath folder contains all the source files
Results
Table below presents the results of our compression implementation and Windows built-in zip compression which also uses Deflate. We can clearly see that our implementation compresses less than WinZip from 2 % to 9 %, however, this result was achieved in a shorter amount of time in comparison to WinZip development. All the files can be found in examples folder.
Nr | Filename | File size (KB) | GigaZip compressed file size (KB) | GigaZip compression ratio | WinZip compressed file size (KB) | WinZip compression ratio | Difference |
---|---|---|---|---|---|---|---|
1 | java.html | 80.48 | 26.63 | 66.91 % | 21.03 | 75% | 8.09 % |
4 | rtu.html | 83.07 | 24.33 | 70.72 % | 19.17 | 78% | 7.28 % |
2 | rainis.html | 206.7 | 45.13 | 78.17 % | 37.04 | 83% | 4.83 % |
3 | js.html | 344.5 | 82.12 | 76.16 % | 68.32 | 81% | 4.84 % |
7 | thehungergames.txt | 523 | 244.9 | 53.18 % | 203.27 | 62% | 8.82 % |
8 | montecarlo.html | 612.9 | 79.25 | 87.07 % | 67.47 | 90% | 2.93 % |
9 | english.html | 907.5 | 198 | 78.18 % | 169.06 | 82% | 3.82 % |
6 | bush.html | 987.8 | 213.4 | 78.40 % | 182.44 | 82% | 3.60 % |
5 | cat.bmp | 2268 | 1046 | 53.88 % | 862.1 | 62% | 8.12 % |
10 | sky.bmp | 8998 | 2180 | 75.76 % | 1998.85 | 78% | 2.24 % |
Table below represents the compression and decompression speeds. We can clearly see that compression speed is quite low and it is adequate to compress only small files till 3 - 5 MB. Performance is the problem of our implementation.
Nr. | Filename | File size (KB) | GigaZip compression time (ms) | Compression speed (MB/s) | Decompression speed (MB/s) |
---|---|---|---|---|---|
1 | java.html | 80.48 | 165.9 | 0.16 | 4.77 |
4 | rtu.html | 83.07 | 68.41 | 0.36 | 3.66 |
2 | rainis.html | 206.7 | 163.5 | 0.28 | 11.89 |
3 | js.html | 344.5 | 153.3 | 0.54 | 17.65 |
7 | thehungergames.txt | 523 | 254.5 | 0.96 | 18.05 |
8 | montecarlo.html | 612.9 | 154.3 | 0.51 | 19.12 |
9 | english.html | 907.5 | 259.9 | 0.76 | 23.5 |
6 | bush.html | 987.8 | 291.6 | 0.73 | 31.75 |
5 | cat.bmp | 2268 | 1085 | 0.96 | 28.73 |
10 | sky.bmp | 8998 | 5731 | 0.38 | 24.38 |
Algorithms - Deflate
We have used Deflate algorithm to compress our data and it consists of 2 algorithm combination - Huffman coding and LZ77 (LZSS).
Huffman coding
We have used the information from this source: https://cs.stanford.edu/people/eroberts/courses/soco/projects/data-compression/lossless/huffman/index.htm to understand and implement the Huffman tree.
LZ77 (LZSS)
Deflate also uses LZ77, however, improved version LZSS does not require symbol in a reference and encodes only two values: relative offset and match length. We have implemented 2 versions of encoding, but prefix bit encoding was used in the final version due to its higher compression ratio.
Reference encoding
The idea was taken from https://laptrinhx.com/byte-aligned-lz77-compression-3128524495/.
There are 3 types of references:
Reference name | 1st byte | 2nd byte | 3rd byte |
---|---|---|---|
Unique symbol reference | 000 M3-M7 |
||
Short reference | 001 – 110 R3-R7 |
R8-R15 | |
Long reference | 111 M3-M7 |
M8-M9 R10-R15 | R16-R23 |
R shows bit indices which are used for offset encoding. M shows bit indices which are used for match length. First 3 bits are used to recognize the type of the reference.
Short reference also use first 3 bits to encode the match length from 3 to 8 where 001 means 3 and 110 - 8.
Maximum search buffer size is 16384 bytes and maximum look-ahead buffer size is 128 bytes.
This encoding does not provide the best compression, because buffers are quite small and if there are small number of unique symbols, from 1 to 7 symbols per one unique reference, then there is an overhead.
Prefix bit encoding
Second version uses one additional bit to encode whether it is data or a reference.
Table below shows the encoding of data.
1st byte | |
---|---|
0 | 1 byte of data |
Table below shows the encoding of reference.
1st byte | 2nd byte | 3rd byte | |
---|---|---|---|
1 | match length byte | 1st offset byte | 2nd offset byte |
Maximum search buffer size is 65536 bytes and maximum look-ahead buffer size is 256 bytes.
Suffix array
On purpose of quickly finding two coinciding byte sequences, we implemented Suffix array. Suffix array is a sorted array of all suffixes of a given file. We sort initial file using Counting sort and save sorted suffixes into a multidimensional array. Using this multidimensional array, we can find all places in the file where coincidences are possible.
References
- https://laptrinhx.com/byte-aligned-lz77-compression-3128524495/
- https://algo.developpez.com/actu/308570/Comprendre-l-algorithme-de-compression-LZ77-un-billet-de-fbonhomm/
- https://courses.cs.duke.edu//spring16/compsci590.6/compression4.pdf
- https://cs.stanford.edu/people/eroberts/courses/soco/projects/data-compression/lossless/huffman/index.htm
- https://arxiv.org/pdf/0903.4251.pdf
- http://www.allisons.org/ll/AlgDS/Strings/Suffix/