409544041's repositories

uiframework-2

The deVoid UI Framework for Unity

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KNOT-Localization

Lightweight, scalable and extensible texts & assets localization system for Unity.

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match3-mvc-ecs-example

A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)

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UFrameIT

The current Unity-based implementation of the FrameIT approach

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OpenRpg

For core RPG related data models and logic

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ui-framework

UI frameowkr base on article: https://www.gamedeveloper.com/programming/a-ui-system-architecture-and-workflow-for-unity

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UnityYorozuDB

Unity用のDBっぽいやつ

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Tilia.UnityUI

Tilia package for VRTK 4 featuring support for Unity UI. Ported from VRTK 3.3.0 with additional fixes. Can be used with both old and new input module. Dependency on https://www.vrtk.io/tilia.html

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universalai20

The official page of the Universal AI 2.0 asset!

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TerraFirma

Mapping for Terraria

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State-Machine

A State Machine is a tool used for managing states and condition for AI, Dialogue System and so on. This package enables you to create a state machine of any Unity Component typ

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Animation2Flipbook

This package allows converting a bone-based animation to frame-by-frame image sequence.

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UnityWebSocket

:whale: The Best Unity WebSocket Plugin for All Platforms.

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UBind

UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.

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FuzzySharp

C# .NET fuzzy string matching implementation of Seat Geek's well known python FuzzyWuzzy algorithm.

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VRTK

*Beta* - An example of how to use the Tilia packages to create great content with VRTK v4.

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xNodeGraph

A blueprint made with xNode

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Entitas-Redux

An entity-component framework for Unity with code generation and visual debugging

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SurvivalShooterEntitas

example of use OpenUI and Ecs (Entitas)

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ecslite

LeoEcsLite - Lightweight C# Entity Component System framework

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unity-pedestrian-rl

Reinforcement Learning model for Pedestrian in Unity

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GraphBrain

A data-visualization-centred tool for the Unity Editor.

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Markdown

Markdown 基本语法。

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memory-game

A small memory game written in Unity with an MVC architecture using Zenject and UniRx.

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2D-Platformer

A 2D Action Platformer Experiment made with ECS/DOTS

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ColaFrameWork

ColaFrameWork 一个Unity客户端框架

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For-Good-Measure

have https://assetstore.unity.com/packages/tools/visual-scripting/conversa-dialogue-system-192549#content

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