Command-based in-game NBT editor for Bukkit
build:
mvn -Dplugin-version=LOCALDEV-SNAPSHOT package
Features:
- Browsing and editing NBT tags
- supports items, players, offline-players, entities, blocks,
chunks, schematic files and all other nbt files - save tags to files
- spawn entity with custom nbt tags
- parse mojangson string
- custom colors and unicode symbols
- supports tab-completion
- supports operations copy/paste/cut/swap
- supports variables
- JSON editor for NBT strings
Permissions
- powernbt.use
Use nbt command:
/powernbt ...
/pnbt ...
/nbt ...
Use nbt command in silent mode:
/powernbt. ...
/pnbt. ...
/nbt. ...
(command) (required param) (optional param)
You can browse nbt tree structure using this command:
/nbt (object) (query) (view-mode)
object - Object that contains NBT tag.
Examples:
/nbt inventory
- show items in your inventory as nbt list
/nbt block
- show nbt of target block
/nbt item
- show nbt tag of item in hand
query (optional) - Query to view nested tags.
Examples:
/nbt block .
- empty query for block. Command is similar to /nbt block
/nbt me HealF
- show your health
/nbt *admin EnderItems[0].id
- show id of first item in admin's enderchest
view-mode (optional) - View mode of tag
/nbt object query = value type
/nbt value type > object query
value - New value of nbt tag
Value can be: number, string, hexadecimal value, color, array of numbers
Example:
/nbt me foodLevel = 20 - set your food level to full (20)
type (optional in some cases) - Type of value
Type can be: any of nbt tag type
Type is required for numeric values. In other cases type is optional.
Example:
/nbt buffer foo = 12 float
- set new value (12 float) to tag "foo" in buffer compound
/nbt object1 query1 = object2 query2
/nbt object1 query1 < object2 query2
/nbt object2 query2 > object1 query1
object1 - Object to be changed
query1 (optional) - Value in object be changed (query)
object2 - Object whose value will be read
query2 (optional) - Query to get the specific value of object2
Examples:
/nbt $playerFile = *playerName
- save all tags of playerName to file playerFile.nbt
/nbt me HealF = $playerFile HealF
- set value of your health to stored in playerFile.nbt in tag "HealF"
/nbt object1 query1 >> object2 query2
/nbt object2 query2 << object1 query1
Value will be removed from object1 and set to object2
/nbt object1 query1 <> object2 query2
/nbt object1 query1 swap object2 query2
Values of the objects will be swapped
Example:
/nbt block Items <> me Inventory
- swap your inventory with targeted chest
/nbt object1 query1 add value
/nbt object1 query1 add object2 query2
/nbt object1 query1 += value
/nbt object1 query1 += object2 query2
Add value to object1
Behavior is different for the following cases:
Object1 is number, value is number - increace number
Object1 is string - concatenate
Object1 is list or array, value is list or array - add all items from value to object
Object is compound and value is compound - add all entries from value to object
Examples:
/nbt me HealF += 2
- Increace your hp by 2
/nbt me HealF += -2
- Decreace your hp by 2
/nbt item display.Name += "(tool)"
- add text to item name
/nbt object1 query1 insert position value type
/nbt object1 query1 ins position value type
/nbt object1 query1 insert position object2 query2
/nbt object1 query1 ins position object2 query2
Insert value to object to special position Object1 must be an list or array.
Example:
before: item display.Lore = ["Lore1","Lore2","Lore3","Lore4"]
/nbt item display.Lore insert 2 "New Lore"
- insert "New lore" to position 2 in list
after: item display.Lore = ["Lore1","Lore2","New Lore","Lore3","Lore4"]
/nbt object1 query1 &= object2 query2
/nbt object1 query1 |= object2 query2
/nbt object1 query1 ^= object2 query2
/nbt object1 query1 &= value type
/nbt object1 query1 |= value type
/nbt object1 query1 ^= value type
/nbt object1 query1 inverse
/nbt object1 query1 inv
/nbt object1 query1 ~
&=
- bitwise AND
|=
- bitwise OR
|=
- bitwise XOR
~
- bitwise NOT
Examples:
/nbt item HideFlags |= b0000100
- hide "Unbreakable" display property in item
/nbt item HideFlags &= b1111110
- show "ench" display property in item
/nbt item HideFlags ^= b0000010
- toggle "AttributeModifiers" display property in item
/nbt object1 query1 *= object2 query2
/nbt object1 query1 *= value type
Multiply left value to right value.
All values must be a numbers
/nbt object query1 rename newName
/nbt object query1 ren newName
Rename tag in compound to newName
/nbt object query remove
/nbt object query rem
If query is not present, it will attempt to remove object
Examples:
/nbt item display remove
- remove all display attributes of item
/nbt $filename remove
- remove file filename.nbt
/nbt id12345 remove
- remove entity with id=12345
/nbt object query copy
/nbt value type copy
/nbt object query cut
/nbt object query paste
Example:
/nbt me Inventory copy
- copy your inventory to buffer (clipboard)
/nbt buffer [0].tag.display.Name = "new Name of item"
- change value in buffer
/nbt me Inventory paste
- paste buffer back to your inventory
/nbt %variable set object query
/nbt %variable set value type
/nbt object query as %variable
/nbt value type as %variable
After this command you can use a variable as if using the object
%variable - Name of variable
/nbt %variable
/nbt %variable remove
Example:
/nbt %b set block
- set block as variable %b
/nbt block as %b
- set block as variable %b
/nbt %b Items
- Now you can use a variable %b as if you are using a block
/nbt object [query] spawn world
/nbt mojangsonValue spawn world
world (optional) - World where spawn entity. Required for executing from console.
Required tags in left side to spawn entity:
id - entity Savegame ID
Pos - position of entity. List of doubles
Examples:
/nbt {id:pig,Pos:[1d,100d,2d],Riding:{id:MinecartRideable}} spawn world1
- spawn pig in minecart at position 1:100:2
in world world1
/nbt id123(Creeper) copy
- copy entity value to buffer
/nbt buffer Pos = me Pos
- change position stored in buffer to your position
/nbt buffer spawn
- spawn entity at your position
Enable or disable debug mode:
/nbt debug on
/nbt debug off
Object is special container that can contains nbt tag. Plugin can read tags from it, save, and remove container. You can use these objects:
me
- you =) as playeritem
,i
- item in hand (only tagged items)block
,b
- block at the line of sightchunk
- chunk in player's position (disabled in 1.17+)id<?>
- entity with specified id. Example:id102
x:y:z:world
- block at position x:y:z in worldchunk:x:z:world
- chunk at position x:z in world (disabled in 1.17+)buffer
,c
- your buffer*name
- online player.@nаme
- offline player's .dat file.%variable
- defined variable. Example:%skeleton
inventory
,inv
- your inventory. (alias for "me Inventory")hand
,h
- Selected slot in your inventory. (alias for "me Inventory[n]")hand:рlayer
,h:рlayer
- Selected slot in inventory of player.$name
- file name.nbt in folder plugins/PowerNBT/nbt/$$name
- compressed file name.nbtz in folder plugins/PowerNBT/nbt/file:filename
- file in minecraft folder.
filename can be enclosed in quotes: file:"plugins/myplugin/file.dat"gzip:filename
- compressed file in minecraft folder.sch:schematicName
,schematic:schematicName
- Get schematic file in plugins/WorldEdit/schematics/compound
- create a new empty compoundlist
- create a new empty listself
,this
- get object from left fide (or right side in some cases)
Examples:
/nbt item display.Lore[2] = this display.Name
/nbt me Inventory = this EnderItems
*
- future object.
after this command you must select any block or entity or input new value to chat
Query allows you to browse and select special tag in object.
Query is string containing tags, sepatated by .
Examples:
Inventory[1].id
- id of second item in player inventory
display.Name
- item's name.
pages[0]
- first page of book
.
- root
Tag name can contains spaces and unicode characters.
In this case, enter the tag name in quotes:
forgeData."foo bar"[0]
forgeData."unicode\u2600".tag
forgeData.example."multi\nline"
display.Name#
- select string display.Name as JSON
display.Name#text
- select "text" property of JSON
Example:
/nbt item display.Name#text = "name"
/nbt item display.Name
{"text":"name"}
Select subarray or substring.
[1..3]
- select items from 1 to 3
[1..]
- select items from 1 to end
[3..1]
- select items from 1 to 3 in reversed order
[..3]
- select items from 3 to end in reversed order
Examples:
/nbt item display.Lore[2..4] remove
/nbt block Items = me Inventory[0..7]
Limit of display lines or chars
Examples:
/nbt me Inventory 10
- show first 10 items in inventory
/nbt item display.Name 100
- show first 100 characters of item name
Show results from start range to end
Example:
/nbt me Inventory 10-20
- show items in inventory from 10 to 19
(default view limit is 0-10)
Show all lines or full result
Example:
/nbt me . all
Show number or string in hex mode
Example:
/nbt item display.color hex
- show color of item in hex mode
You can combine hex mode with others by ,
:
/nbt item display.Name 5-10,hex
- show 5-10 characters of item name in hex mode
In some commands you can specify new value for tag. But in some cases you also must specify a type.
Value can be:
string must be enclosed in quotes.
supported java-like escaping by char \
escaping features:
\c
- Translate to COLOR_CHAR §
&
- Translate to COLOR_CHAR §
\&
- Translate to &
\_
- Translate to space
type is not required (type is string by default)
extra types can be used:
json
- convert json string to object
mojangson
- convert mojangson string to object
Example:
/nbt item display.Name = "\cbItem name"
/nbt "{test:true, text:\"foo\"}" json
if the previous object already contains a value - type is optional
available types: byte, short, int, long, float, double
Examples:
/nbt me Health = 100500
/nbt buffer NewValue = 18 int
default type is int, but you can specify other type
available types: byte, short, int, long, float, double
Example:
/nbt item display.color = #FF0000 - red color
Binary value, starting by b
default type is int, but you can specify other type
available types: byte, short, int, long, float, double
Example:
/nbt item HideFlags = b101
- hide display properties for "ench" and "Unbreakable"
color contains an integer value
colors:
black
red
green
brown
blue
purple
cyan
lightgray
gray
pink
lime
lightgreen
yellow
lightblue
magenta
orange
white
Example:
/nbt item display.color = red
on
- aliases for "1 byte"
off
- aliases for "0 byte"
true
- "true" (json mode) or "1 byte" (nbt mode)
false
- "false" (json mode) or "0 byte" (nbt mode)
int[]
, byte[]
, long[]
- new empty array
[1,2,...]b
, [1,2,...]i
, [1,2,...]l
- native arrays, values separated by ,
last char:
b
-> byte[] array
i
-> int[] array
l
-> long[] array
Example:
/nbt buffer myByteArray = [1,2,3,10]b
Create nbt object from string in mojangson format
Spaces in tag names are not allowed.
Types can be used: json
, mojangson
(default)
Example:
/nbt item = {display:{Name:"New item name"}}
/nbt item.display.Name# = {text: "New item name"} json
See http://minecraft.gamepedia.com/Tutorials/Command_NBT_Tags
Available nbt types:
byte
, short
, int
, long
, float
, double
, byte[]
, int[]
, long[]
, string
Extra types available for json and strings:
json
, mojangson
Future object - is object that you can specify later
Example, set fire ticks:
/nbt * Fire = 1000
- waiting for future object
=> select entity by right-click
and selected entity begins to burn
Example, set variable:
/nbt %var select
- waiting for future object
=> select entity or block by right-click
and selected object is stored in variable %var