Meas Hugues's repositories

GeometricTools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

License:BSL-1.0Stargazers:0Issues:0Issues:0

Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

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RTXGI

RTX Global Illumination (RTXGI)

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reshade

A generic post-processing injector for games and video software.

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

ELuaProfiler

Easy LuaProfiler

License:MITStargazers:0Issues:0Issues:0

etcpak

The fastest ETC compressor on the planet

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ISPCTextureCompressor

ISPC Texture Compressor

License:MITStargazers:0Issues:0Issues:0

astc_encoder

real time ASTC texture compression by computer shader

License:MITStargazers:0Issues:0Issues:0

UEViewer

Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

License:MITStargazers:0Issues:0Issues:0

UnityRuntimePreviewGenerator

Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity

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betsy

Betsy GPU compressor

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unity-sparse-voxel-octrees

A sparse voxel octree renderer, made for use with Unity.

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TaTa

Shaders,Demos,and so on

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FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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basis_universal

Basis Universal GPU Texture Codec

License:Apache-2.0Stargazers:1Issues:0Issues:0

Forward-Plus-Renderer

GPU-based Forward+ renderer

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

License:Apache-2.0Stargazers:0Issues:0Issues:0

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

License:MITStargazers:0Issues:0Issues:0

battery-historian

Battery Historian is a tool to analyze battery consumers using Android "bugreport" files.

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NoiseBall3

A Unity example that shows how to use the new implementation of DrawProcedural.

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Unity-MPipeline-Framework

A convenient programming framework for Scriptable Rendering Pipeline

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DynamicCheckerboardRendering

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine

License:MITStargazers:0Issues:0Issues:0

ScriptableRenderPipeline

Scriptable Render Pipeline

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csv2obj

Command-line tool for converting RenderDoc CSV export to .OBJ

License:MITStargazers:0Issues:0Issues:0

CustomSkinningExample

Custom skinned mesh renderer in Unity

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