Meas Hugues's repositories
GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
RTXGI
RTX Global Illumination (RTXGI)
reshade
A generic post-processing injector for games and video software.
ELuaProfiler
Easy LuaProfiler
etcpak
The fastest ETC compressor on the planet
ISPCTextureCompressor
ISPC Texture Compressor
astc_encoder
real time ASTC texture compression by computer shader
UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
UnityRuntimePreviewGenerator
Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity
betsy
Betsy GPU compressor
unity-sparse-voxel-octrees
A sparse voxel octree renderer, made for use with Unity.
TaTa
Shaders,Demos,and so on
FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Graphics
Unity Graphics - Including Scriptable Render Pipeline
basis_universal
Basis Universal GPU Texture Codec
Forward-Plus-Renderer
GPU-based Forward+ renderer
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
battery-historian
Battery Historian is a tool to analyze battery consumers using Android "bugreport" files.
NoiseBall3
A Unity example that shows how to use the new implementation of DrawProcedural.
Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
ScriptableRenderPipeline
Scriptable Render Pipeline
csv2obj
Command-line tool for converting RenderDoc CSV export to .OBJ
CustomSkinningExample
Custom skinned mesh renderer in Unity