1683942030 / PCSX2-CheatFrameWork

PCSX2 Menu Trainer Development Kit

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PCSX2 Menu Trainer Development Kit

CODE EXAMPLE

/// Access SealObject & Modify Weapon Ammo
{
    // Create an instance of the Offsets Class
    SOCOM1::Offsets offsets;               // Initializing the class will auto resolve any of our offsets placed in the header
    auto base = (SOCOM1::CPlayer*)offsets.SEALPointer;  //  Get SEALObject Class
    if (base->isValid())            // Check if our player object is valid, generally the value will be NULL if not in a game   
        base.PrimaryMag1 = 1337;    // Set Ammo Count in MAG1
}
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PCSX2 Menu Trainer Development Kit


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