0xlitf / LearnVulkan

Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.

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LearnVulkan

😀This project is mainly faced to GUI engineering applications and advanced backend computing, such as X11, Qt, ffmpeg, OpenCV, CUDA and so on. Combining Vulkan with engineering applications, not a pure demo.

Planned Application Areas:

  1. Imaging Proceessing of Vulkan😁
  2. Vulkan on Qt 🤣
  3. Vulkan on XWindow 😃
  4. Vulkan with CUDA😅
  5. Vulkan offscreen rendering with ffmpeg😆
  6. Vulkan with physical engine😆

What is more than SaschaWillems's Project

This project is partly based on SaschaWillems's Project, add some functions of cross-platform window operation , deleted MFC code of the main function(WinMain), and provides a unified interface api for cross-platform.
For Android, use the jni and android java surface activity instead of native glue. You can use the java widgets of Android Sdk on the Vulkan Surface. The front-end UI uses MVVM framework to better meet the application requirements.
Use sharelib (libvulkanbase.so, libvulkan_basicengine.so) instead of static lib.

  • Sharelib : ✅
  • Supported System : Linux & Windows & Android
  • PNG and JPEG Texture Load : ✅ (Auto turn to RGBA8 format)
  • Volume Texture3d Load : ⭕ (Will support nii and raw data)
  • Auto Mipmap-Gen : ✅
  • Qt-binding(vulkan widget) : ✅
  • Relative path and absolute path management for IDE : ✅
  • Basic object template(Ball & Square & Cube and so on) : ⭕
  • Android Vulkan Surface Activity (Java) : ✅
    For examples of cross-platform api:
int main(int argc,char** argv){
    bool debug=false;
    StaticTriangle* pVulkan=new StaticTriangle(debug);
    pVulkan->initVulkan();
    pVulkan->initWindow();
    pVulkan->prepare();
    pVulkan->renderLoop();
    delete pVulkan;
    return 1;
}

Simple object-oriented package reduces the amount of code and makes it easier to use and understand Vulkan.

    m_sky = VkObject::New<VulkanCube>(m_context);
    m_sky->prepare();

    m_skyShader = VkObject::New<VulkanVertFragShader>(m_context);
    m_skyShader->setShaderObjPath("shaders/Skybox/skybox.so.vert",
                                   "shaders/Skybox/skybox.so.frag");
    m_skyShader->setCullFlag(VK_CULL_MODE_FRONT_BIT);
    m_skyShader->prepare();

    std::vector<std::string> skyImages = {
            "textures/skybox/back.jpg",
            "textures/skybox/front.jpg",
            "textures/skybox/top.jpg",
            "textures/skybox/bottom.jpg",
            "textures/skybox/right.jpg",
            "textures/skybox/left.jpg",
    };
    m_skyTexture = VkObject::New<VulkanTextureCubeMap>(m_context);
    m_skyTexture->loadFromFile(skyImages, VK_FORMAT_R8G8B8A8_UNORM);

image
The libvulkan_basicengine.so also integrates 'stb_image' from https://github.com/JoeyDeVries/LearnOpenGL, supporting jpg and png image loading, and you don't need to generate ktx images for Vulkan Texture now. See 'vulkan_basicengine_texture.h'.

Finally, welcome to clone or fork my project, remember to star if you consider my project is quite good.

Requirements

Supported System:

Now: Linux(Mainly) Windows(Partly) Android(Partly) Planned supported: Mac(I have successfully installed black Apple) IOS

Libraries and Tools

CMake: 3.14+ is recommended Vulkan: 1.1.121+ Glm: 0.9.9+ Xcb & Xlib (Linux needs) GLFW3
OpenCV: 4.0+ (Some projects need) CUDA: 10.0+ (Some projects need) Qt: 5.12+ (Some projects need)

C/C++ Compiler

GCC 7+ using -std=c++17 MSVC 2017

Download

git clone https://github.com/engineer1109/LearnVulkan.git --depth=1

'--depth=1' will reduce the download size of repo.

Compile & BUILD

For Linux/UNIX

Compile

    cmake ..
    make
    make install

The programs will be installed in the {PROJECT_DIR}/bin .

For Qt

    cmake .. -DBUILD_QtExamples=ON

For Windows

Compile

    cmake -G "Visual Studio 15 2017 Win64" -T host=x64 ..
    cmake --build . --config Release
    cmake --build . --config Release --target INSTALL

The programs will be installed in the {PROJECT_DIR}/Release .

PLANS

  1. Simple Examples (80%) (Only need Vulkan)

01_StaticTriangle
02_StaticCube
03_Texture2dCube
04_MultiImageSampler
05_MultiObjects
06_Lighting
07_MipmapGen 08_InstanceDraw 09_VolumeCloud

  1. Advanced Examples (20%) (Need Assimp)

01_Skybox 02_ReflectSky

  1. Qt Vulkan (20%) (Need Qt, some need assimp)

01_QtTriangle
02_FramelessVulkan

  1. Cuda and Vulkan
  2. X11 and Vulkan
  3. Vulkan and deep learning
  4. Vulkan Server Rendering

About

Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.

License:GNU General Public License v3.0


Languages

Language:C++ 89.6%Language:GLSL 4.4%Language:Java 3.2%Language:CMake 1.9%Language:C 0.5%Language:Makefile 0.3%