jb's repositories

Siren_preupdate

Asynchronous tile-based GPU pathtracer

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Siren

Reimplementing Siren with the latest version of NQADE - Asynchronous tile-based GPU pathtracer

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HiddenLineRemoval

An exercise in learning the SVG vector format, as well as leveraging my software rasterizer to draw a wireframe model, determining which line segments are partially or fully occluded by the mesh itself, for use with a pen plotter

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jbDE

the jb Demo Engine - evolution of NQADE - this is the codebase shared by all current projects

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not-quite-a-demo-engine

NQADE - This is designed as an easy starting point to quickly get set up on a new project. It includes a number of utilities that I use for these little tech demos / prototypes / projects / etc.

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SDF_path

Pathtracing continuation of the SDF project

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FroggySection

playing with the Lawrence Berkeley Laboratory frog cryosection/MRI dataset from 1994-1995 https://froggy.lbl.gov/

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GPUboids

implementing 3d boids on the GPU

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heightmap_viewer

Visualizing heightmaps

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LegitProfiler

A simple ImGui component for rendering profiling data

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SDFs

Experimenting with SDFs

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Voraldo13

Continuation of the Voraldo project, built on NQADE ( a lot of engine improvements and a rehash of the whole architecture since v1.2 )

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AirplaneMode

Basic multithreaded CPU pathtracer ( sphere, triangle, AABB )

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BonzomaticExperiments

playing with bonzomatic

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brainScan

for visualizing spectrogram output of eeg headset

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colorWords

creating a list of color words, for whatever

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fontmess

simplified yaff/draw pipeline for bitfontCore2

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fontRendering

messing with something based on the font rendering method described by Jazz Mickle https://jmickle66666666.github.io/blog/techart/2019/12/18/bitmap-font-renderer.html

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irFlip2

electric boogaloo - now a more general utility, takes an arbitrary swizzle for rearranging color channels in the input data - this has now been incorporated into the jbDE image wrapper

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lidarScan

Playing with .las/.laz lidar scan files in python

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OctaveUtils

Utils for GNU Octave

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physarum

experimenting with physarum sims

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PointDrop

Messing with rendering points, as they move through a signed distance field

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poisson-disk-generator

Poisson disk points generator in C++ in a single file

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SpaceGame

SpaceGame

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SponzaExperiments

playing with the model in https://github.com/jimmiebergmann/Sponza, assumes it is cloned into the same parent directory

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SponzaRepack

forking https://github.com/jimmiebergmann/Sponza, reencode as png, prep for use as array textures

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Vertexture

experimenting with displacing verticies with a texture

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VkGuideFollowAlong

going through vkguide.dev again, now that I have a bit more context for vulkan usage

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