zouqinxiang's starred repositories
pico_headers
Single-header, cross-platform libraries for game development
small_unique_ptr
A unique_ptr implementation with small object optimization
red
Red is a next-generation programming language strongly inspired by Rebol, but with a broader field of usage thanks to its native-code compiler, from system programming to high-level scripting and cross-platform reactive GUI, while providing modern support for concurrency, all in a zero-install, zero-config, single ~1MB file!
EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
FidelityFX-FSR2
FidelityFX Super Resolution 2
ugrep
NEW ugrep 6.0: a more powerful, ultra fast, user-friendly, compatible grep. Includes a TUI, Google-like Boolean search with AND/OR/NOT, fuzzy search, hexdumps, searches (nested) archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more
Unity-URP-Outlines
A custom renderer feature for screen space outlines
REI
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Run-in-Sandbox
Run PS1, VBS, CMD, EXE, MSI, Intunewin, MSIX, or extract ISO, ZIP in Windows Sandbox very quickly just from a right-click