tolua_runtime
Build
pc: build_win32.sh build_win64.h (mingw + luajit2.0.4)
android: build_arm.sh build_x86.sh (mingw + luajit2.0.4)
mac: build_osx.sh (xcode + luac5.1.5 for luajit can't run on unity5)
ios: build_ios.sh (xcode + luajit2.1 beta)
NDK 版本:android-ndk-r10e 默认安装到 D:/android-ndk-r10e
https://dl.google.com/android/repository/android-ndk-r10e-windows-x86_64.zip
Msys2配置说明
https://github.com/topameng/tolua_runtime/wiki
配置好的Msys2下载
https://pan.baidu.com/s/1c2JzvDQ
Libs
cjson
https://github.com/mpx/lua-cjson
protoc-gen-lua
https://github.com/topameng/protoc-gen-lua
LuaSocket
https://github.com/diegonehab/luasocket
struct
http://www.inf.puc-rio.br/~roberto/struct/
lpeg
http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
zhuyadong补充说明
现在编译android和ios,都在mac下编译
android编译
- 下载ndk放到~/.local/android-ndk-r10e
$ export NDK=~/.local/android-ndk-r10e
build_arm.sh
这只会生成android/jni/libluajit.a,生成tolua看下面步骤mkdir build_android && cd build_android
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/android.toolchain.cmake ..
make
make之前,确认编译好的android版本的libprotobuf.a已经放在protobuf/lib下或者android/jni下
iOS编译
确认装好了xcode, 并且xcode-select -p
的输出是/Applications/Xcode.app/Contents/Developer
build_ios.sh