Jialong Zhai (zhaijialong)

zhaijialong

Geek Repo

Location:China

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Organizations
EpicGames
NVIDIAGameWorks

Jialong Zhai's repositories

RealEngine

My toy engine, mainly for rendering experiment and prototyping.

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linalg

linalg.h is a single header, public domain, short vector math library for C++

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.emacs.d

Prelude is an enhanced Emacs 24 distribution that should make your experience with Emacs both more pleasant and more powerful.

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angle

ANGLE: OpenGL ES to DirectX translation for Windows Phone, Windows Store and Desktop

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angle-win8.0

Angle for Windows 8.0 Phone and Store Apps

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BeyondEngine

A cross platform game engine

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cstrike15_src

Leak of CS:GO Source code, provided by toomuchcaffeine

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csv2obj

Command-line tool for converting RenderDoc CSV export to .OBJ

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D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

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detex

Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2 family, loading of KTX and DDS files, and conversion between pixel formats

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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EmacsKeys

Emacs key bindings for Visual Studio

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Falcor

Real-Time Rendering Framework

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freetype_ios_android

Convenient scripts to configure the freetype toolchain for iOS and Android support.

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glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

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glslang

Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator

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HLSLcc

DirectX shader bytecode cross compiler

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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NewEBuy

New Edition And New Design

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NiagaraUIRenderer

Niagara UI Renderer | Free Plugin for Unreal Engine

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RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

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sdl_ios

A build script for compiling libSDL2.a for iOS

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theoraplayer

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.

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ThreadPool

A simple C++11 Thread Pool implementation

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yuzu

Nintendo Switch emulator (unofficial mirror fork)

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