Jialong Zhai's repositories
RealEngine
My toy engine, mainly for rendering experiment and prototyping.
angle-win8.0
Angle for Windows 8.0 Phone and Store Apps
BeyondEngine
A cross platform game engine
cstrike15_src
Leak of CS:GO Source code, provided by toomuchcaffeine
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
freetype_ios_android
Convenient scripts to configure the freetype toolchain for iOS and Android support.
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
NewEBuy
New Edition And New Design
NiagaraUIRenderer
Niagara UI Renderer | Free Plugin for Unreal Engine
RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
theoraplayer
A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.
ThreadPool
A simple C++11 Thread Pool implementation
yuzu
Nintendo Switch emulator (unofficial mirror fork)