zhad3 / zrenderer

A renderer for Ragnarok Online sprites

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Behavior for requested frame inside total frame count but lower than indivial sprite frame count

zhad3 opened this issue · comments

commented

Only affects player sprites.
When requesting a player sprite which has an animated headgear and the requested single frame is inside the count of that animated headgear (which also dictates the max total amount of frames) but the frame exceeds the head and body count (which is 3) then only the animated headgear will be rendered.

Question: Is this how it should be? Or should it also show the repeated body/head sprite? Is there even a use case for this?

Right now when a frame exceeds the sprites frame count it is expected behavior to NOT draw the sprite. But the animated headgears are a special case...