zhad3 / zrenderer

A renderer for Ragnarok Online sprites

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Investigate and implement the usage of the lua table "TB_Layer_Priority"

zhad3 opened this issue · comments

Asheraf:
If i remember correctly the top layer for robes is the same as the weight in layer priority
except it's specialized for the garment slot
the default weights are
TB_Layer_Priority = {Default_Mid = 100, Default_Top = 200, Default_Bottom = 300, Default_Robe = 400 }
and based on either the default values or the overrides it can pick what to draw first
I am not sure what weight shields and weapons have as that is still hardcoded and if I remember we had a nemo patch which would make shields draw on top
which means by default they dont

Originally posted by @alisonrag in #23 (comment)

Seems to be only used in the character selection screen.